AKA How To Know Who You're Interacting With ^_^
When you join at Never Never Land, no matter which group you decide to join, you are simply a noob. There is nothing at all important about you in this role, you mean nothing to higher ranking persons. BUT You matter, because as a role player it's your responsibility to find a niche. THrough interacting with others on the sim you can find your place.
Noobs are often shunned because at this point because they have not proven to their group that they are in fact worth something. To rank up to the next level, from being a basic member of this group, you have to prove you want it. There are various ways to do this. Participation and being in theme are two good ways to do this. But there are some very specific things to keep in mind.
To prove that you want to be more than a noob you may want to do some of the following. You should be armed, and actually know how to use your weapon. You will want to contact a higher ranking member of this group and request to move up in rank. They may ask you to complete a task in order for you to earn the rank, but that's part of the fun in role play. Interacting with people and having fun in the process.
If you look at the lists below you'll learn about the various groups in Never Never Land, as well as about what the ranks are in the groupings. Hope to see you there!
PIRATES
1) Owner - Capt Hook
2) Officer - Mr Smee
3) Boss - Terror of the Seas
4) Right Hand - Raider
5) Hijacker
6) Thug
7) Treasure Hunter
8) Sea Beast
9) Basic - Pirate
10) Noob - Stowaway
LOST BOYS
1) Owner - Peter Pan
2) Officer - Rufio
3) Boss - Master Assassin
4) Right Hand - Shadow Master
5) Protectors
6) Scout
7) Hired Hand
8) Lost Mystic
9) Basic - Lost Boy
10) Noob - Lost Orphan
TINKER BELLS GIRLS
1) Owner - Tinker Bell
2) Officer - Princess Of The Seas
3) Boss - Winged Assassin
4) Right Hand - Winged Warrior
5) Tree Top Scout
6) Reef Scout
7) Tink's Mer
8) Tink's Pirate
9) Basic - Tink's Girl
10) Noob - Wingless Fairy
WENDYS GIRLS
1) Owner - Wendy
2) Officer - Princess Tiger Lily
3) Boss - Lady Assassin
4) Right Hand - Lady of War
5) Jungle Terror
6) Jungle Tigers
7) Mamba Miss
8) Mystic Miss
9) Basic - Wendy's Girl
10) Noob - Orphan Girl
NEVER BUGS
1) Owner - OWNER
2) Officer - OFFICER
3) Boss - HEAD GUARD
4) GUARD
8) Vendor -
9) Renter - Never Lander
10) Noob - Never Bug
Showing posts with label wendys. Show all posts
Showing posts with label wendys. Show all posts
Thursday, April 25, 2013
Sunday, April 21, 2013
Never Never Land Reopened!
Alright Runners and Role Players! It's time to celebrate! Never Never Land is re-opened as of today, having done some huge changes sim wise to enhance your experience. It's still a predator and prey scenario. With a beautiful setting. (I can't even begin to describe all the new areas that they've put in). So make sure you head over and check it out. There are 4 different groups that you can join, and a role for everybody. And you shouldn't be afraid to explore the grounds, there's more to see than ever before
Also, for those interested in meeting other players, and just outright fun, today is an All Out War event! The event should be getting underway around 6 pm SLT, so that people can register for the side that they want to be fighting for. You'll register as either a Lost Boy or a Pirate. The registration lasts until about 6:30 pm SLT to give people some wiggle room and to even out the sides.
This event should be held in 3 rounds. Pirates VS Lost Boys, Men VS Woman, and then Last one standing. Prizes for the event may involve but are not set or limited to outfits/weapons/cash or even a special title of who ever wins last one standing until the next AOW giving special privileges (to be discussed with the winner). So here's hoping that you have a chance to stop in and enjoy the festivities!
~*~*~*~*~*~*~*~ BASIC RULES FOR ALL OUT WAR~*~*~*~*~*~*~*~*~*~*~
ALL OUT WAR!
Two days out of the month, the Pirates and Lost Boys will have an All Out War ("Raid" style). Wendy's Girls, Tinker Bell's Girls, and Tink's Pirates may join the Pirates or Lost Boys in the war. Anybody that doesn't wish to partake in the war may take shelter and watch from the Wreckage safe zone. During this war a few of the rules are null and void. Swords may be used, Bangerang Safe Zone and The Tavern are NOT safe, and your captor does NOT have to RP with you. Don't worry, Tinker Bell's Girls are still SAFE from sexual RP. ALSO, the floating castle will be off limits to those in the All Out War, but you may use any all all of the Tree Top Chase!
There may be 1-3 Wars in one day depending on how many people show up:
The 1st and 2nd All Out War will be Pirates Against Lost Boys. Capture as many people from the opposite team! (meter's will be marked) The 2nd All Out War will only be held if enough people show up. The 3rd All Out War will be a FREE FOR ALL! Capture as many people as you can for the ULTIMATE PRIZE!
How an All Out War Works:
1. Pick a side: Lost Boys or Pirates & move to the designated side of the sim. ((**Wreckage or Bangerang Safe Zone**)) Please set your meter title to say "PIRATE" or "LOST BOY" so everybody knows who's team you are on.
2. Once there is enough players (volunteers may be asked to switch sides to even out the groups) the war will begin & no other players may join either team. Guards will have a list of users playing, all late players will have to wait till the war is over or for the next war.
3. Capture as many people, both men and women, and from the other team, as you can. You don't need to bind your captives, a guard will teleport them to a holding cell.
4. Once there is only one user left hunting or the last two (or more) are from the same team, the war is over and the guards will tally up the score.
5. The group with the last man (or woman) standing will be the winning group and a group prize will be passed out. The winners from this group may also go back to the holding cells and choose ONE of their captives to RP with. Not sure who you captured? Just ask a guard. Also, the person with the MOST captives will win a Special Prize, which will be picked out prior to the war.
If you have any questions before, during or after the war, PLEASE ask a guard or owner!
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| Picture Courtesy Of Sweetrose Burner |
This event should be held in 3 rounds. Pirates VS Lost Boys, Men VS Woman, and then Last one standing. Prizes for the event may involve but are not set or limited to outfits/weapons/cash or even a special title of who ever wins last one standing until the next AOW giving special privileges (to be discussed with the winner). So here's hoping that you have a chance to stop in and enjoy the festivities!
~*~*~*~*~*~*~*~ BASIC RULES FOR ALL OUT WAR~*~*~*~*~*~*~*~*~*~*~
ALL OUT WAR!
Two days out of the month, the Pirates and Lost Boys will have an All Out War ("Raid" style). Wendy's Girls, Tinker Bell's Girls, and Tink's Pirates may join the Pirates or Lost Boys in the war. Anybody that doesn't wish to partake in the war may take shelter and watch from the Wreckage safe zone. During this war a few of the rules are null and void. Swords may be used, Bangerang Safe Zone and The Tavern are NOT safe, and your captor does NOT have to RP with you. Don't worry, Tinker Bell's Girls are still SAFE from sexual RP. ALSO, the floating castle will be off limits to those in the All Out War, but you may use any all all of the Tree Top Chase!
There may be 1-3 Wars in one day depending on how many people show up:
The 1st and 2nd All Out War will be Pirates Against Lost Boys. Capture as many people from the opposite team! (meter's will be marked) The 2nd All Out War will only be held if enough people show up. The 3rd All Out War will be a FREE FOR ALL! Capture as many people as you can for the ULTIMATE PRIZE!
How an All Out War Works:
1. Pick a side: Lost Boys or Pirates & move to the designated side of the sim. ((**Wreckage or Bangerang Safe Zone**)) Please set your meter title to say "PIRATE" or "LOST BOY" so everybody knows who's team you are on.
2. Once there is enough players (volunteers may be asked to switch sides to even out the groups) the war will begin & no other players may join either team. Guards will have a list of users playing, all late players will have to wait till the war is over or for the next war.
3. Capture as many people, both men and women, and from the other team, as you can. You don't need to bind your captives, a guard will teleport them to a holding cell.
4. Once there is only one user left hunting or the last two (or more) are from the same team, the war is over and the guards will tally up the score.
5. The group with the last man (or woman) standing will be the winning group and a group prize will be passed out. The winners from this group may also go back to the holding cells and choose ONE of their captives to RP with. Not sure who you captured? Just ask a guard. Also, the person with the MOST captives will win a Special Prize, which will be picked out prior to the war.
If you have any questions before, during or after the war, PLEASE ask a guard or owner!
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